Create and edit in 3D with AI

Chat with Agent to create and edit models, scenes, and animations.

Popular scenes

Create with Agent

Start with an idea. See it take shape.

Create objects, scenes and animations with Agent, then refine them in the editor.

A character. A place. A whole story.

Bring objects, materials and light together into something with a personality of its own.

A pelican riding a turquoise bicycle beside a palm tree, beach and miniature sailboat. An actual Show3D community scene.

Community creation · Pelican rider by the sea · by 蔷薇

Explore this scene: Pelican rider by the sea (opens in a new tab)

Build a home. Make it your own.

Describe the rooms, furniture and finishes. Build a furnished scene with Agent, then keep shaping it as your idea evolves.

Ask Agent to move an object or change a material. Use the modeling tools whenever you want to work directly.

How Agent works
Complete cutaway of a furnished two-bedroom apartment, with beds, a living room, bathroom, balcony, furniture and plants visible together.

Community creation · Cream and wood apartment · by 蔷薇

Explore this scene: Cream and wood apartment (opens in a new tab)

Your coding assistant. Your 3D workspace.

Connect Codex to an authorized Show3D scene. Inspect objects, build models and make changes where you can see them.

Connect Codex to Show3D

Text or image to 3D

Your idea. In three dimensions.

Describe the object, its materials and the details that matter. Generate a starting point for your scene, product concept or game prop. You can also begin with an image.

The generated result

Actual Show3D generation: a dark steel griffin helmet with brass wing reliefs, an open visor and a ridged crest.
Generated in Show3D · Text to 3D

A griffin knight’s helmet

Dark steel, brass wing reliefs and worn edges. A complete fantasy game prop, generated from a text prompt.

Full prompt

A fantasy griffin knight’s helmet with a complete, substantial dark silver steel shell and a clear T-shaped eye opening. Brass griffin-wing reliefs on the forehead and cheeks, with a low crest integrated into the helmet.

Fine wear along the metal edges and natural dark aging in the grooves. A detailed, realistic game-prop style.

One helmet on its own, compact construction, balanced left and right outlines, and a natural interior opening.

Explore asset generation

The same model, beyond the first view.

A griffin knight’s helmet — Side profile
Wings in relief. The side view reveals raised brass feathers and worn metal edges.
A griffin knight’s helmet — Rear view
A continuous shell. From the back, see how the ridged crest meets the curved steel form.

Three views of the same generated model. Original geometry and textures, with presentation lighting.

Model texturing & materials

One ring. Three different looks.

Describe a new surface style. AI texturing creates a separate result from an existing model. Here are two alternatives for this ring.

Source model

Created with Text to 3D

Source model

Two AI texturing results

Emerald green
Emerald green
Sapphire blue
Sapphire blue

Original and retexture results from the creator’s asset library.

The green result, up close.

Green panels, warm metal tones and small bright accents—from the same result above.

Model texturing guide
The green result, up close.
Enlarged detail

Fine-tune the surface yourself.

Work directly with materials in the editor, from the overall finish to a painted detail.

Materials guide

Set the finish.

Start with a material preset. Adjust color, roughness and metalness to shape how the surface responds to light.

Material controls

Place the pattern.

Adjust the scale, rotation and offset of existing texture maps to fit your surface.

Texture placement

Paint a detail.

Brush color onto a compatible mesh. Adjust brush size, opacity and hardness as you work.

Surface painting

Animate your scene

Parts become a performance.

Make movement part of the design. Coordinate objects on a timeline, preview the sequence, and adjust the timing.

White desktop fan with a rounded cage, five blades, an orange speed button and indicator lights.

8 animation tracks · 16-second sequence

Movement, in sync.

  • Blades turn
  • Buttons press
  • Indicators change

Play the saved animation, or drag the timeline to inspect a moment.

Actual community scene and exported animation · by 飞翔

Open the original animation (opens in a new tab)
Learn to animate objects

Present, save & export

Made to be seen.

Frame the finished scene. Set the view and lighting, then save your work, capture an image or export the model.

Detailed isometric city scene with curved university buildings, trees, streets, towers and heritage architecture.
Community creation · Singapore SMU urban campus · by 蔷薇Explore the finished scene (opens in a new tab)

Keep creating

Sign in, let changes save automatically, and reopen your scene from My work.

Make the image

Frame a view, capture a PNG, or explore an AI-rendered interpretation.

Rendering guide

Export the model

Choose a format for your next 3D tool, with supported geometry, materials and animation.

Explore saving and exporting

A clear place to start.

Choose your first step, understand the next one, and find a guide when you need it.

No. Describe what you want to create to Agent, with optional reference images. Quick start guides you through creating a simple scene, refining it through conversation, and reopening your saved work.

What will you make next?

Open Show3D. See where it takes you.