3D modeling

Create and edit
3D models.

Build with an AI agent, or model by hand.

Agent modeling

Describe what to build or change in your scene.

Model with an agent

Requires Codex desktop and the Show3D plugin. Sign in to connect.

Set up Codex

Hands-on modeling

Create and edit geometry with direct tools.

Model by hand

Open the modeling workspace in your browser.

Both approaches use the same studio.

Ask your agent

“Make the shade wider.”

BeforeBefore
After AI editAfter AI edit
Then edit by hand.
Blue
Workflow illustration · try changing the shade color

3D assets

Generate a 3D asset.

Turn a description or reference image into a model for your scene.

Bring assets into your scene
Import compatible models, arrange them, and continue editing.
Make assets of your own
Model with an agent or by hand, then export your work for another project.

Generate a new asset

Turn a description or a reference image into a 3D model.

No agent setup required.
Sign in to generate. Credits apply.

One object; describe its shape, material, and details.

0 / 1,024
Try a prompt

3D modeling · Agent modeling

From an idea to an editable scene.

Describe the result. Keep control of the parts.

  1. “Create a desk lamp with a blue shade.”

    01

    Describe what you want

    Give Codex a clear first task in your connected scene.

  2. Scene
    • Base
    • Arms
    • Shade
    02

    Build with editable parts

    Inspect the objects and geometry as your model takes shape.

  3. Ask for a change
    Adjust it by hand
    03

    Keep refining

    Revise a part while keeping the rest of your scene.

Agent actions run through the connected Show3D editor.

3D modeling · Hands-on modeling

Model by hand, from the first shape.

Build from primitives, edit geometry, and finish the surface.

BeforeShape the geometry · Before
AfterShape the geometry · After

Shape the geometry

Mesh editing, bevels, extrusions, and sculpting.

BeforeArrange and modify · Before
AfterArrange and modify · After

Arrange and modify

Symmetry, arrays, curves, and Boolean operations.

BeforeFinish the surface · Before
AfterFinish the surface · After

Finish the surface

Materials, shading, and texture mapping.

Put 3D to work

What will you make?

For creative projects, product work, and learning.

Blue lounge chair with an aluminum frame
Concept illustration

Explore a product idea

Compare form, proportions, and materials before taking a concept further.

Explorer robot with a blue visor
Concept illustration

Create a character or prop

Build an object for a scene, a visual, or a compatible creative project.

Lighthouse and trees on a small island
Concept illustration

Explain an idea in 3D

Make places, parts, and relationships easier to see and understand.

Made in Show3D

Explore the community’s work.

Explore community

Guides & getting started

Learn the tools as you go.

Build a first model, learn a tool, or connect your agent.

Create something you can use

Make your next model.

Keep developing it, show it, or take it into your next project.

Start modeling

Save an editable sceneReturn to your work and keep creating.

Capture a PNGA visual for a presentation or explanation.

Export a 3D model
Export formats

GLB, glTF, OBJ, STL. Check your destination’s requirements.