Shape the geometry
Mesh editing, bevels, extrusions, and sculpting.
3D modeling
Build with an AI agent, or model by hand.
Describe what to build or change in your scene.
Model with an agentRequires Codex desktop and the Show3D plugin. Sign in to connect.
Set up CodexCreate and edit geometry with direct tools.
Model by handOpen the modeling workspace in your browser.
Both approaches use the same studio.
“Make the shade wider.”
3D assets
Turn a description or reference image into a model for your scene.
Turn a description or a reference image into a 3D model.
No agent setup required.
Sign in to generate. Credits apply.
3D modeling · Agent modeling
Describe the result. Keep control of the parts.
“Create a desk lamp with a blue shade.”
Give Codex a clear first task in your connected scene.
Inspect the objects and geometry as your model takes shape.
Revise a part while keeping the rest of your scene.
Agent actions run through the connected Show3D editor.
3D modeling · Hands-on modeling
Build from primitives, edit geometry, and finish the surface.
Mesh editing, bevels, extrusions, and sculpting.
Symmetry, arrays, curves, and Boolean operations.
Materials, shading, and texture mapping.
Put 3D to work
For creative projects, product work, and learning.

Compare form, proportions, and materials before taking a concept further.

Build an object for a scene, a visual, or a compatible creative project.

Make places, parts, and relationships easier to see and understand.
Made in Show3D
Guides & getting started
Build a first model, learn a tool, or connect your agent.
Create something you can use
Keep developing it, show it, or take it into your next project.
Save an editable sceneReturn to your work and keep creating.
Capture a PNGA visual for a presentation or explanation.
GLB, glTF, OBJ, STL. Check your destination’s requirements.

